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Sunday Double Raid
written by Teyo
The day long awaited finally came to pass! This Sunday we finally managed the signups needed to attempt having two full 10-man raid groups!
In the past, we have had to consistently take the same group of 10 raiders every week in order to progress, while the new 80s or newly transferreds have had to take a backseat or wait on the side lines. This is not the case anymore. We have split the main raid force up and taken on the newer raiders and newcomers and formed two equally strong teams: one lead by Azazzel, the other by Zpunken.

Since the main team was split up and a few of the members were new to ICC, naturally we assumed that it would take a bit of training and not expect to reach very far into the dungeon on our first night. Oh how wrong we were. After the initial training on the first bosses, not only did one team clear the entire Lower Spire, but BOTH teams did it! One of them even went so far as to get the next boss in line, Festergut, down to 40%!

You've done it again guys, you’ve made us proud :D Keep up the good work, and keep signing!
25 man Raid Progression
written by Teyo
After having an increased number of signups on our raid calendar, we decided to do our first push into 25 man content. The idea was to make it a semi-guild run, meaning that the raid would consist of mostly guild members and fill the rest of the spots with PUGs. 14 TBH members attended, and a few of us had yet to enter ICC. Spunken and Laiel were in charge of filling the spots and worked hard on getting the full force up and running.

We gathered our forces and prepared to take down Marrowgar, the first boss in the dungeon. Due to an unfortunate Tank DC, it was wipe, but during our second try where we tried out a slightly different tactic, it went down flawlessly! Props to Khejan who was part of the tanking team and had never set foot in ICC before! Gear Score be damned! :D

Next in line to fall was Lady Deathwhisper. On our way to her though we discovered a quest giver that had snuck in before the staircase to her chamber, which offered a reward of 5 Emblems of Frost!
The catch was that we would need to tank a mob that could not be killed for the duration of the Deathwhisper encounter.

Unfortunatley during our first attempt some of our guests were a bit too trigger-happy and ended up killing our poor quest mob, AND one of the mind controlled party members! After a bit of reiteration of what was not supposed to be killed, not only did Deathwhisper succumb to us, but we kept the quest mob alive as well!

Our success was to continue too, as we cleared the battleship fight without too much trouble.

Then finally we stood in front of the final boss in the Lower Spire, Deathbringer Saurfang.
After only four tries (all which were very close) he went down! All of us in the Core can't express how proud we are of everyone’s performance, dedication and attitude tonight. Good job guys! Thank you for your effort, and keep signing that calendar! ;)
Two Weeks To Go
written by Andarielle
For those of you who have been hiding under a rock for the past few months February 16th marks the release of the 6th expantion for EverQuestII: The Sentinel's Fate. For those who want more information, there is some official information here, information about acquiring the expantion here and some more "in depth" information here.

As expected the Core are putting the finishing touches to our plans for this expantion as we speak (I will talk more about this on release day) however there are some preparations we want you, our members to do over the next two weeks.

Guild Level 90

In SF, everything has to be levelled to 90 and that includes the guild level. In the past we have a history of being the first guild on the server to reach the guild level cap and we intend on being the first guild to do so again.

We implore you to get all your Heritage and Signature Quests to the last step before they are complete and to have all your status loot ready so that both can be handed in when SF goes live. Infact, feel free to farm more as it will bring us one step closer to our goal. Don't forget about your crafters either as the higher level they are, the more status they can generate from their rush orders.

To reward those of you who are willing to assist the guild during this period the Core are working out a Reward Points System (RPS). This system shall be a temporary and it is devised as a bonus for those who assist the guild. More about this shall be revealed in two weeks' time however it is important to mention that this RPS will apply to the Master Donation Program as well and I suggest you all re-read the rules that goven the MDP because if you aren't participating in the program you wont be able to bid on any donated masters.

Finally, here are some screenshots from the upcoming expantion to whet your appetite:

Festergut Down 4th Try
written by Azazzel
Tuesday 26th January, we entered the Plague-Wing of ICC for the first time, managing to reduce Festergut to dust on just our fourth try. Our raid team has shown everyone yet again that our progression machine has not been hindered, regardless of us taking time out to gear up all our players throughout the last month.


The mini-boss's in this wing were also handled with relative ease, when most of us were expecting a wipe fest on these mobs alone. Now we must focus our progressive efforts on Rotface. The tactics are slightly more tricky, however the boss as a whole has significantly less HP and is definatley a target within our skill-range.

As our guilds grows in both numbers and itemisation, we will soon have 2 consistent 10-man raid teams on the move, ensuring everyone gets to experience the progressive thrill of ICC in the coming weeks.

Keep making us proud guys.
Catch Invasion – The Battle for D-GTMI
written by Mirxa
Our war in Catch has been raging fiercely for the last couple of weeks. Against All Authorities (-A-) initial counter attacks were relatively light and our allies (CVA) were able to hold onto most of our gains. Only SV5-8N fell during this period.

However, elsewhere in Eve, events were unfolding that would change the course of our war. -A-‘s attack into the Querious region had faltered with Goonswarm successfully defending their system. In Fountain region, the last remnants of Pandemic Legions resistance against IT Alliance collapsed. Composed of the former members of the closed Band of Brothers Alliance, IT turned their attention to their hated enemies Goonswarm. -A- in turn disengaged from Querious and began a new round of counter attacks against us.

The attacks hit hard. Deploying capital ships, super capital ships and calling in their allies, -A- sought to prevent us defending our newly gained territories. They successfully wrested control of 9KOE-A from our allies, as well as making significant progress in WD-VTV and F9E-KX.

Worse was to come. On Saturday, a large -A- battleship fleet crossed the Providence-Catch Border into D-GTMI. They incapacitated the Cynosural Field Jammer and immediately jumped in a significant capital fleet which included more than 10 titan class ships – the largest ship in the game. They immediately started laying waste to the system, including the crucial PAX Incendia Astrum station there.

Running battles are now constant in D-GTMI, with each side seeking to gain a crucial edge over the other ahead of the big set piece engagements that are happening on a near daily basis throughout the warzone. Yesterday saw over 1200 people in the system at on point – actually crashing the game sever because of the scale involved.

The fight continues even as I write this article. We have four days to save this vital system. Expect more news as it comes in…